For Android: 6.0 | Guide: AfterWar cheats tutorial |
When updated: 2024-11-27 | Star Rating: 0 |
Name: AfterWar hack for android | Extension: Apk |
Author: LumenUkraine | File Name: com.DmytroLumen.AfterWar |
Current Version: 0.5.19 | User Rating: Everyone |
Downloads: 50-57 | Version: mod, apk, unlock |
System: Android | Type: Education |
Welcome to the AfterWar page! WARNING! The story is not implemented in the mini game de facto, mini game development is underway. The story will be realised by ver 1.0 (approx. February 2025) The mini game starts in the year 2028, after the end of the Russian-Ukrainian Fight. Ukraine's massive counter-offensive in 2026, which no one believed in, has borne fruit. A virtually frozen front line across the Donbass and Crimea appeared, but Ukraine's luck turned. Vladimir Putin dies in early 2027, after a long war with pancreatic cancer and an induced exacerbation amid awful news from the frontline in 2027 a long state internal struggle in Russia begins, with Mikhail Mishustin at the head of the interim government. The trouble and the grace of this struggle is that everyone wanted stability. The interests of the oligarchy, internal Western agents, as well as some Chinese individuals were interested in the theory of a calm and stable Russia, not rid of corruption, but at least from the bloody past. Russia changed its flag, a corrupt ‘pro-European’ government came to power The globe is waiting for stability, and preferably prosperity..... hoping that the PRC and another dictatorship states will not violate it. The mini game is in active development, and each global modernize is radically improved! At the moment, AfterWar 0.5 has: - 5 types of maps, with the ability to disable the visibility of naval wars - Alliances. - Combat actions that are controlled in the regions panel. Realistic hurt calculation and combat system. The percentage of advantage in war is displayed graphically - More than 166 countries to play in - Budget and economic system - Factors of corruption, stability, and greatness of the country - Dynamic population. The number of people in the globe is equal to the true one. Population growth and decline depends on corruption and stability - Mobilization of the population - Research: Sea colonization, ocean colonization, air force - Saving the mini game in a special .aw format - True time. The mini game is not turn-based - Photorealistic map - More than 850 regions - More than 43 languages Plans for what will be in the next versions of the mini game until the release: - Multiplayer, will be released from November 10 to 20 - Interface updates - Android device ver of the mini game - Splitting regions, improving map quality - The emergence of the division of regions into “provinces” - Cities. Investments in them, transportation system - Elections in the country, which can be followed directly on the map (distribution of votes by province) - Adding at least 6 more languages: Traditional and Simplified Chinese, Hebrew, Arabic, Korean, Thai and Japanese - Peace treaties, fights with alliances included in them (alliance versus. alliance) - 3D terrain - Map editor, provinces and more. A workshop that will not be tied to Steam, but a separately made ecosystem of AfterWar accounts (a clear name for the ecosystem will most likely be invented) - A combat system with a solid front. Private management of brigades and divisions. This will most likely be ver 1.0, the release These are the highlighted mandatory stuff that will be show in the game. The goal is to make the highest quality mini game, combined with simplicity and modern mechanics. Most users are already starting to receive bored with the trend of medieval design, complexity, and difficulty of tactics. A lot of users don't even wish to look at tactics because of their banal stuffiness and overloaded interface. It's time to create changes to the strategic gamemode in the next few years, to add freshness and attract fresh users, giving rise to a fresh generation of tactics that are not based on hackneyed themes such as Globe Fight II or the same Middle Ages...
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